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It's been 23 years since FIFA International Soccer, the first FIFA game, was released. For more than two decades, EA has taken its most successful product, tweaked it slightly, added a few marketing phrases and released new annual editions to huge success. Often it's little more than the rosters that can objectively be said to have 'improved'. But still we, as a gaming public, lap it up. If EA had gotten a little complacent, you could hardly blame them.

Complacent, however, is not a word you could use to describe FIFA 17. Boasting both brand new tech and a major new game mode, it feels like much a bigger step, apart from between consoles, than we're used to taking in a mere 12 months. Whether this comes about from a feeling of increased threat from its candy-dispensing rivals, or some residual guilt towards its loyal fanbase, it's hard to say. What we can be unequivocal about is EA's ambition - to create a landmark release in the series. How successful it's been in achieving that is harder to say.

Let's start with Frostbite, EA's much-trumpeted game engine - one that, it's claimed, will take players "to new football worlds" (the worlds of Battlefield and Mass Effect, presumably). Taking front and centre stage in much of the game's advertising messaging, it's clear EA hope this will be a platform for the franchise to build on for at least the next four to five years. It's a shame, then, that playing in this bold "new world" feels so disappointingly familiar.

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