
Star Wars Battlefront 2, and its all-new space battles, demand absolutely nothing of you. Maybe a couple of rounds to figure out the spectacularly counter-intuitive flight controls, if you're anything like me - but nothing else.
And I quite like that. Just hop into your immaculately rendered cockpit, pootle around a shimmering, faultless vertical slice of far-away galaxy and shoot some nice, canonical lasers - maybe you might do the noises yourself - wac-wac, wac-wac-wac (that's an X-Wing, obviously), but not if you don't want you. This is your space. You destroy some ships, then fly inside the bigger ship, then blow up some bits on the outside of the other ship, just in time for the bombers to arrive. Basic and maybe a bit shallow but always fun and never controversial. Just like it was when you were younger, you whisper to yourself. It's all just like it was.
The upshot is that much of Battlefront 2's space combat feels tremendous. The Millennium Falcon, for example, is heavy, meaty, and brash, its thundering exhausts and thronging lasers the cavalier extension of its pilot. One of the Hero units that you now unlock the chance to play by earning points within a round - a much better system than pegging it to the pickup's spawn point that we had in the last Battlefront - it won't quite be every game that you get to play with the Falcon, but it feels much more rewarding when you do.
0 comments:
Post a Comment