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You can keep your F1, your Indy Cars or your WEC. You'll find the very best of motorsport a little closer to home.

Like up in Knockhill on the kind of persistently grey late autumn Sunday afternoon when the smarter part of the country is shored up at home, sheltering against the constant showers battering the Scottish countryside. There's magic to be found out there, in the twists and climbs of the short circuit where a field of Ginetta G40s splash around in the rain with the all the unbounded enthusiasm of school kids who've just been given brand new sets of wellies. And despite their humble horsepower these things can really move, using the impossible cambers and pooling puddles to power their brilliant dance.

I don't think any video game has come closer to reflecting the homespun thrill of clubman racing than Project Cars 2, Slightly Mad Studio's console and PC sequel to its 2015 racing game. I've lost countless Sundays over the years enduring the elements in the hope of witnessing such a ballet, and just as long in pursuit of a video game that might do the wonder of grassroots motorsport justice. Codemasters' TOCA series briefly provided a low-poly window on that world at the turn of the century, though it wasn't really until Slightly Mad Studios' Project Cars came along over a decade later that anyone would cover the same ground with any real gusto.

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