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Monster Hunter, in case you didn't already know, is great. A series of boisterous action game that charge you with tracking down and felling preposterous, wonderfully realised beasts before skinning them so that you might make a new pair of trousers from their hide then go and hunt some more. It's an intoxicating loop honed over generations, though not without inheriting a few of its own little quirks along the way.

I know that Monster Hunter is great. There are a few million others, whether that's in the series' traditional homeland of Japan or further afield, who know that too. The problem is, Monster Hunter has never had the mainstream, widespread global appeal that Capcom feels it really should have, and that the series most definitely deserves.

And so we have this: Monster Hunter World, the most radical step the series has taken since its inception some 13 years ago. Capcom wants everyone to experience the wonder that is a decent Monster Hunter game, and it doesn't dick around in the process.

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