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For decades, film adaptations of video game properties have sucked - but to be fair to their beleaguered makers, they have faced some intractable problems. Early video games had great name recognition and more than their fair share of iconic imagery, but their lead characters were vacant mascots and their action often defied rational explanation, never mind motivation or plot structure. Filmmakers had to either make this stuff up as they went along, like the disastrous 1993 Super Mario Bros. film - and face the scorn of video game fans who didn't see any of what they loved on screen - or abandon any ambition to flesh out their source material and make something resembling a normal film.

You could put 2001's silly Lara Croft: Tomb Raider in the latter category. Angelina Jolie nailed Lara's original look, but the character didn't amount to more than a depthless cartoon superwoman engaged in nonsensical acrobatic capers, because that's all she had ever been. Even latterday games like Assassin's Creed, which come preloaded with the kind of tangled lore that's catnip to movie producers shopping for a future franchise, struggle to present a human dimension that scriptwriters can find purchase on. Attempts to insert one fell unsurprisingly flat.

So you can see how 2013's Tomb Raider reboot looked unusually attractive to the film world. Here was a game that bore one of the most famous names in the business - one with a bit of history to it - and yet took an expressly cinematic approach to character development. It rebuilt Lara Croft from first principles as a human being, frail and flawed, discovering her true strength for the first time. It had superb art direction as well, creating a new visual language around the character that had grit, texture and plausibility as well as grandeur (although it did owe an awful lot to the Hunger Games and Tomb Raider's upstart cousin, Uncharted).

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