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11:05 AM
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I had concerns about Thronebreaker: The Witcher Tales. What worried me most was the story. It's the most important thing; the premise the game is sold on, and a chance to return to the world of The Witcher. How could Thronebreaker possibly follow on from the outstanding The Witcher 3: Wild Hunt? When I first played, I wasn't sure it could. The queen whose royal sabatons I was filling left me cold. I couldn't relate to her stuffy world of advisors and generals, and I didn't like them. Her mission to reclaim gold stolen by bandits? Hardly mutant monster-hunter Geralt pursuing the near-mythical Wild Hunt, is it? But Thronebreaker gets better. It gets so much better.

It takes a wonderful turn, and in doing so makes the sedate opening act look more an ingenious set-up. Think of it as a prologue: make the necessary introductions to world, characters, and game, then, when you're knee-deep and invested, flip it. Everything goes out the window. All the regal pomp flies away and the real story underneath is uncovered, and in blows a gale of charisma. Thronebreaker gets personal. I've been gripped ever since.

Now I know what you're thinking: 'You said card game,' and I get it. The Witcher 3 was a cinematic action role-playing game and you ran around slicing monsters of all kinds into pieces and it was all glorious to behold. But a card game - what?

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