When looking for an anecdote to illustrate both the fascination and frustration inherent in Disco Elysium, you need to go no further than its opening minutes. Your character wakes up with a killer headache, no memory of his past life and no clothes on. If you're feeling adventurous, you can make a grab for your tie, swinging away on the fan in your room. Failing the first of many many checks results in you dying of a heart attack and makes it clear that this game means business. Because while at that point it may all be fun and games to start over with a character slightly less inclined to instantly croak, it's actually one of many instances in which your body, brain or the outside world are out to get you.
Disco Elysium is built on a rather simple core idea, a noir detective mystery using the conventions of a CRPG. Instead of slaying monsters in fantasy combat, you spend your time sleuthing through the ruined streets of Revachol. The chief attraction then, is how downright obsessed developer ZA/UM is with the roleplaying mechanics of pen and paper games. Here you can invest in a myriad of skills that represent your body, mental state, knowledge and social graces. To keep things interesting you can't simply max all of them out, so while there are ways to find help, it's likely you're always going to struggle in situations your character isn't cut out for.
It's a bold way to make sure players never feel like they're fully in control, and for a while it's fun to watch your character fumble through an otherwise serious murder investigation. However, the inherent possibility of failure makes it possible to lock yourself out of the experience entirely. I played for seven hours when I had my own version of the heart attack anecdote: through a combination of refusing tasks, failing checks that would lead to alternative avenues and having no further skill points to spend to reattempt said checks, I had nowhere to go. All that mystery, normally so welcome, led me to a crossroads I wasn't even aware I was on. Afterwards I became an obsessive saver and skill point hoarder. Disco Elysium had shown me the mechanical heart within, and I felt like I could no longer rely on having the dice fall where they may.
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