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The auto-battler revolution of 2019 saw a flurry of activity from publishers as they tried to take advantage of the latest craze: Dota 2 Auto Chess. A custom game mod built using Dota 2 itself, Auto Chess was another product of the endless iteration found in the custom map modding scene--Dota was born out of a Warcraft 3 custom map, which iterated on a StarCraft custom map, and Auto Chess itself iterated on a separate Warcraft 3 map, and so on. A year later, Valve's free-to-play interpretation of Auto Chess is one of the few left standing, and for good reason: Dota Underlords is a thrilling game that promotes layered strategy, mental acuity, and the rush that comes with beating overwhelming odds, making it a continually diverse and compelling experience.

Unlike Dota 2, Dota Underlords is a straightforward game. You can easily think of it like a deck builder or drafting game with multiple economies--Dominion, Ascension, or the Legendary series are some good touchstones. Facing off against seven other people, you have to build a team from a selection of heroes presented to you, and that team will then fight in head-to-head battles with others over a series of rounds until only one player remains.

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