Breaching a room is one of those weird things that games turn out to be brilliant at. It's pure tactics - information with stimulating gaps in it. A bunch of bad guys are waiting behind closed doors. You know some things about them but you don't know everything. How are you going to open the doors?
It's a wonder, really, that it's taken a classic tactics series like XCOM so long to try a bit of breaching. XCOM 2 encouraged you to think of ambushes, sure, but with XCOM: Chimera Squad, the latest instalment in the series and a standalone adventure with a somewhat focused scope, breaching finally has its moment.
And it's glorious. Chimera's missions play out room by room, essentially - or encounter by encounter really as most of the game's spaces are multi-room environments - and with none of the prolonged knocking around looking for a fight that previous XCOM games used to feature. Each encounter starts with a breach. You choose your door, you choose who opens it and who goes in next, you plan, you fiddle around, you change your plan and switch everyone out again and have a comforting Pop-Tart - just me? - and then you commit.
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