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Noita didn't make a good first impression. I didn't know where to go, what to do and within five minutes, I was dead. Maybe it was two minutes, I don't know. I've lost count. I've died so many times.
I wanted guidance. I wanted the pixely wizard game I'd seen in trailers, to run around and blow everything up with spells. I didn't want to be edging around in a dark cave, scared of everything. I didn't want to be eaten, shot, blown up, melted, killed. It was impenetrable, unfriendly, unfair, and I wanted to give up.
But I didn't. I looked again at what I had. I willed Noita to open and gradually, it did. It went a bit like this.
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