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How strange that a game where the happiest player wins should have made so many people so very angry. Only it's not really strange at all, is it? It's hard to think of another publisher whose games are so regularly resented for simply existing, but such is the way with Nintendo. If Nintendo doesn't release exactly what its fans want, boy does the internet make sure it knows. Like Metroid Prime: Federation Force, Amiibo Festival has attracted a disproportionate amount of vitriol for what it isn't rather than what it is. It's not a proper Animal Crossing game, therefore it has no right to be released.

That's an unreasonable attitude but - as you might have guessed from the big red circle above - that doesn't make Amiibo Festival a good game. The fact that it isn't much cop has nothing to do with it not being the Wii U equivalent to New Leaf, as everyone had apparently hoped. It is a sedate, amiable and frankly dull board game that passes the time without doing anything interesting, beyond the occasional inventive use of Amiibo.

The real reason Amiibo Festival suffers is because it's an underdeveloped stopgap. The concept of an Animal Crossing-themed board game certainly isn't a terrible one, and I'm sure there's more mileage in the idea than developer Nd Cube has been able to explore in what I sense was a limited amount of development time. Director Aya Kyogoku (who also helmed New Leaf) has been admirably frank in admitting that the game was conceived as little more than a delivery device for Animal Crossing Amiibo - but I'm sure that when the idea was floated, it was more ambitious than the finished game has turned out to be.

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