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There's a prank I like that goes as follows: a team of performers go to a classy food fair and serve the taste-testing elite takeout from McDonald's cleverly disguised as fancy hors d'oeuvres. Cut into glamorous looking bite-sized appetizers and served on toothpicks, they suggest a far more refined experience than they actually provide. Everyone agrees that what they're being served is a cut above what it truly is. Omega Force's adaptation of the popular manga and anime series, Attack on Titan, is a lot like that.

The famous Dynasty Warriors developer's latest title, Attack on Titan: Wings of Freedom, is extremely appealing in moderation. It looks great, feels great, and sounds great. One's initial couple of hours with the game is mesmerising in its presentation, controls, and sheer spectacle. Yet after a few hours it becomes clear that it's one of the most shallow and repetitive full-priced action games on the market today. It's both bollocks and brilliant.

For the uninitiated, Attack on Titan is a steampunk series about a world where mankind has been living in fear of giant, naked, seemingly braindead creatures called Titans. Where they come from and what they want is intentionally vague, adding a tantalising sense of mystery. Long story short, humans have erected a few colossal walls to shield themselves from these gargantuan predators. Of course, the walls get breached as the Titans have only grown bigger, stronger, and smarter over the years.

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