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During Ubisoft's E3 2017 media briefing, the company unveiled a new pirate game due out in autumn 2018: Skull & Bones. The news didn't exactly come as a surprise to the developers at Rare, makers of fellow 2018 pirate game Sea of Thieves, but they'll have watched the detailed gameplay trailers with interest nonetheless.

All of a sudden, there are two big pirate games coming out next year. But what sets them apart? What makes Sea of Thieves different than Skull & Bones? Rare's Ted Timmins, a designer on Sea of Thieves, points out some pretty stark differences that make the two games fundamentally different.

"For us it's you are the pirate and you work together with a crew," Timmins tells me at a Microsoft showcase event at E3. His point here is clear: in Sea of Thieves you actually play as a pirate who is free from the shackles of a pirate ship. Your pirate can leap into the water, explore mysterious shipwrecks, hunt for treasure on islands and fight skeletons with a sword. In Skull & Bones, while you assume the role of a pirate, you mostly play as the boat you sail.

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