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Endings are difficult - but then, BioWare already knows this. After the mess of Mass Effect 3, the developer played things safe with the finale of Dragon Age Inquisition. That guy you were trying to stop for pretty much the whole game? Well, you stopped him. There was a boss fight, you won, you got cheered home. Everything was tied up pretty neatly - except, of course, for that post-credits stinger.

It's worth noting that while this review will avoid spoiling the major story beats of Trespasser itself, it would be impossible to talk about the add-on without discussing the main game's ending. Trespasser is a proper epilogue to Inquisition's story, BioWare's final send off to this chapter of the series' narrative, and you are required to have finished the main game's campaign in order to even begin the DLC.

Trespasser picks up the story some two years after the main game's end. This gap in time allows for your followers to have found new places in Dragon Age's post-Corypheus world, and many of their roles will depend on the choices you made during Inquisition itself. Who takes on the role of the Pope-like Divine, for example, and who makes an appearance at all depends upon the characters that you chose to keep around in your own playthrough.

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