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After a successful Kickstarter campaign and a year of adventures in the desert, Wasteland 2 is making its way to consoles next month. In advance of the game’s Xbox One and PlayStation 4 outing, inXile is showing off some new features making their way to the console version of the Director’s Cut.

Wasteland 2 drops the point-and-click interface for a more controller-friendly approach. InXile says that navigating menus and choosing targets is much faster than had they simply ported the PC control scheme.

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There have also been some classic Fallout-style elements introduced. The “quirks” system is similar to Fallout 1’s “trait” system. These deliver both a positive and negative benefit.

There’s also a targeting strike system, which sounds similar to the body part targeting featured in the isometric Fallout games (the predecessor of Fallout 3’s VATS). Wasteland 2: Director’s Cut will be out on Xbox One and PlayStation 4 on October 13. For more on Wasteland 2, check out our review of the original 2014 release.

[Source: PlayStation Blog]

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