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In Divinity: Original Sin 2, elves eat corpses. Eat that Legolas! I suppose in Divinity 2 an elf literally would. But anyway. Eating corpses is a racial ability, what elves in Divinity 2 just happen to do, and when they gobble an arm or a head or a leg they learn things about who it came from - discover secrets. It's another option in a game of options. Why go round the houses looking for the information you need to finish a quest when you can scoff a head and do it that way? It's Divinity: Original Sin 2 in a nutshell: a cheeky, subversive fantasy toy box that has an even bigger box of tools than the first game to play with.

I popped to the lovely city of Ghent in Belgium recently to see Divinity 2 developer Larian and play the game. Of all the things I wanted to see, single-player was top of the list, because so far all talk surrounding the game seems to be about cooperatively or competitively campaigning with three other people, or fighting them in a player versus player arena. I mean of course I have friends! A few. Sort of. But I'll probably play Divinity 2 alone. Does that mean I will be missing out?

Perhaps obviously: no. Just because Larian hasn't talked about or shown Divinity 2 single-player doesn't mean it isn't important, even fundamental, to the experience. For it is the bread and butter. And this time it comes with nifty origin stories, like Dragon Age: Origins, that lovely game, and with more races to play as. Lizard people with necks like giraffes! Elves that eat corpses! Undead (written by Chris Avellone) at some point! Dwarves! And the world reacts differently to them all.

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