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A quick Google search for Batman: Arkham VR will result in one underlying opinion: it's too short. While Rocksteady's take on a virtual reality version of The Dark Knight does only clock in at just over an hour, such a thought process is overlooking a crucial fact: five minutes in Batman's shoes is a hundred times better than an entire life in anyone else's. I would make that trade in a heartbeat.

Thankfully, I don't have to anymore because Arkham VR exists, and Arkham VR is the most wonderful of experiences. The appeal of such technology is its ability to place you within environments that were never possible before, and this is exactly what you get to do. You are Batman. Now go and do what Batman does. If that doesn't appeal, you were never the game's target audience to begin with. Naturally.

What's here really is special, though, making any accusations of length almost irrelevant. From the moment you find yourself sitting in Wayne Manor with the familiar voice of Alfred echoing in the distance, you'd have to be dead inside not to feel a slight rush of adrenaline. This intensifies once the trusty butler informs you of a potential problem in Gotham City. We all know what that means...

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