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Perhaps it was the shark-jumping boulder punching that did it. "Resident Evil 5 was, for me, a big step towards being able to develop something like Resident Evil 7," says Jun Takeuchi, executive producer of the latest Resident Evil game.

"At the time, we were putting forward Chris as the main character. It was the first time you'd seen him in a while and he had to be made into this big hero. I realised, in retrospect, the process of developing Chris into a hero character is not the same process of developing a Resident Evil game.

"It could be a little bit of a parallel track. I think we made a great game and people enjoyed it, we were able to marry the concept of co-op action and survival horror as best we could, but I do think there was more we could have done to make it moment-to-moment scarier.

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