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Though far from perfect, the original Overlord and its 2009 sequel had one very important thing going for them: they were different.

Casting you as a newly resurrected evil deity - a thinly veiled off-brand Sauron from Lord of the Rings - you were able to gather a small army of skittering, gibbering minions and steer them around the screen en masse, causing mayhem and destruction, and generally putting the boot into a twee fantasy land that had it coming. Part strategy game, part puzzler, yet viewed as a third person action game, it's fair to say that there was nothing quite like them at the time, and there's still nothing like them now.

That's a problem, since in 2015 there's a new Overlord game, but it's one that has taken a sharp turn towards the generic, ditching the viewpoint, controls and genre-hopping of its predecessors and swapping them for a clumsy and drab top-down action RPG template.

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