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Grow Up is another climbing-and-collecting adventure from Ubisoft, the unrepentant disciples of the form, and yet another sequel, but this one's a little different. In this quickly turned around follow-up to Grow Home, one of 2015's unexpected pleasures, the experience has been streamlined to focus almost solely of the pleasure in dizzying ascent.

Returning hero B.U.D remains a clumsy and clunky avatar, his laboured movement rooted heavily in a weighty physics system naturally inclined to have you overshoot glides or lose footing just at the very edge of a dangling cliff face. This tumbling, error-prone robot - though new and improved with slightly less calamitous animations than in the original - doesn't feel made for this world, yet it's in these imprecise mechanics that the game is often so joyful to play.

This world has been crafted around B.U.D.'s two left feet. His upper body is more dogged, however, with each claw-like arm able to embed itself into any surface, from dangling rocks to the winding tendrils of the game's totemic star plants, each arm mapped individually to the controller's triggers - a peculiarly lo-fi, tactile way to slowly pincer your way up, up and away in Grow Up's quest to climb to the moon.

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