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Before you fight another player in Injustice 2, the game tells you your win odds. It's a slightly disconcerting thing to be presented with just before getting stuck into yet another online ranking match. You have a four per cent chance of winning, the game often tells me. Well damn. Bit of a lost cause, this, isn't it? And then I think, this is actually a lovely little touch from the developers at NetherRealm - one of many littered throughout this bulging fighting game package.

One of the things I like most about Injustice 2 is it thinks hard about how a fighting game should be played on a pad. The face buttons are used for the three main attacks: light, medium and heavy, and the character power. These powers are unique to each character. Batman summons a few bats he can set as a protective swarm or fire off as homing projectiles. Harley Quinn can set attack hyenas munching on her enemy. Swamp Thing raises Abigail's Garden from the ground. Any opponent caught in it cannot dash or jump. These powers are cool and, crucially, useful in a fight.

The smartest button, though, is the meter burn button. I love this button! Like Street Fighter's EX, Injustice 2's meter burn augments special moves. But unlike Street Fighter, Injustice 2 asks you to press the meter burn button immediately after the special move input command, so it's a bit easier to use. And in Injustice 2, augmented special moves typically extend the combo opportunity. It's a simplified system that essentially means "press the meter burn button to start a big combo" - and it works the same for all 29 characters.

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