Spy movies have understood asymmetrical co-operation for ages. That's a complicated way of saying that they have found the beauty, the thrill, in one person opening a door remotely so that another may move through it.
This is the thrust of Clandestine, too, an espionage game that's currently chugging along in Early Access. Clandestine is undeniably roughly hewn - and it's actually pretty expensive - but it also knows exactly what it's about. It's a co-op affair in which one person sneaks and another enables that sneaking. Open that door for me, take out that camera. Panic!
Philosophically, it reminds me of Uplink a little, the Introversion hacking game that felt uncommonly cinematic due to the fact it actually looked like a piece of utility software. Uplink was cinematic because it managed to put you in the movie - you and the computer you were tapping away at as you bugged and ran interference. Clandestine's a lot more of a traditional action game - if you're playing the spy role, anyway - but it still has that real-world thrill. It still makes you ask your accomplice to do your bidding, and then you see your requests enacted in the world on the screen.
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