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Of all the pioneering PC games of the early 1990s, when 3D accelerated graphics cards drove gameplay into new dimensions, Parallax Software's 1994 hit Descent stands out as a beloved title that got left behind.

Peers such as Quake would go on to inspire an entire generation, but Descent's free-floating take on first-person action never developed much of a family tree. That means that the scene is ripe for a nostalgic revival so here's Sublevel Zero, scratching an itch that has been left unattended for too long.

It's a 6DOF game, to use the obligatory PC gaming acronym. That means "six degrees of freedom", distinguishing itself from the grunt-in-a-maze FPS formula by putting the player in a floating spacecraft, capable of moving up and down, and even rotating completely, turning levels upside down as you go.

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