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In Fire Emblem, there's one command that conquers all - one simple instruction that defeats the sharpest sword, an expertly aimed arrow or the most brutal of axes. Your forces might be diminished, your very best soldiers lying limp on the battlefield never to return, but you can sidestep the lasting effects with one input. Hold the shoulder buttons down in tandem with either start or select and you're sent back to the title screen, ready to pick up an old save file and start all over again.

The reset has been a part of Intelligent System's strategy RPG series for so long it's become a celebrated system - when Fire Emblem Fates director Kouhei Maeda turned up to the last ever Iwata Asks to discuss the game, he did so with a t-shirt proudly stating 'Reset? Bring it on!' - but recent years have seen the series' take on death soften.

2010's Japan-only DS outing introduced a casual mode through which downed members came back at the end of each chapter, a feature that carried on into 2013's glorious Awakening. Fates goes one step further, with a Phoenix mode that resurrects downed characters upon each turn. It speaks to the rift that runs right through Fire Emblem, a series whose dual personalities have come to the fore in recent years.

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