Bastion and Transistor developer Supergiant has always made games with a lot of character, although they didn't necessarily have a lot of characters. Focused primarily on a sole hero/heroine with a supporting narrator and bit-part antagonist, they kept their narrative structures tight and focused. Supergiant's third outing, Pyre, seems to lose none of its forebears' craft and flavour, but has significantly expanded the scope to allow for an ensemble cast in a branching narrative arc.
As such, Pyre follows a ragtag group of castaways banished to the Downside, a dreary wasteland where all those unfit for the nation of the Commonwealth are sent. You play as a recently exiled sort - a man or woman based on your preference - whose been found by a trio of masked nomads. As it turns out, your character contains the unholy knowledge of literacy and is thus able to understand tomes explaining a way out of the Downside by becoming victorious in a series of rituals that could best be described as "demonic football" (or soccer for my fellow yanks).
These rites encompass the game's combat system. Here's how it works: A group of three characters must bring an orb to their opponent's pyre. You only control one character at a time, but can pass the ball between players. Beyond throwing the orb and switching between roles, your only other abilities are jumping and shooting an "aura" beam at your opponents, making them respawn at their pyre after a few seconds.
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