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On-track, Formula 1 can be an awful lot of fun - all the more so when team-mates toss each other into the gravel trap while imperious children steal the day - but in truth some of the very best action takes place well away from the tarmac. It's no wonder that Daniil Kvyat was halfway through an episode of Game of Thrones when he received the phone call telling him he was to be ousted at Red Bull in order to make way for the phenomenon that is Max Verstappen - the politicking of Westeros must feel like a home away from home given the daily cut-throat deals that take place in the F1 paddock.

How, though, to get all that wonderful flavour across in a video game? Codemasters' F1 games once half-heartedly tried it, though starting down a slowly filling email inbox was never going to quite relay the drama of the real thing. It's only now with Motorsport Manager, an all-new venture for Guildford's Playsport built upon the foundations of a successful mobile game with the help of Sega, that the more devious side of F1 is done some sort of justice.

If you've played the mobile game, you'll be familiar with the fundamentals - you're running a team, taking care of recruiting drivers and engineers and delving into a tech tree that underpins the development of your car. It's all been retooled thoughtfully for its debut on PC, Mac and Linux, though - this isn't the mobile game with a few bits of extra bodywork thrown on, and instead is a totally new beast, built from the ground up. As you'd expect from a team that's able to lean on the expertise of Football Manager dev and Sega stablemate Sports Interactive, it's a slick and neatly optimised brand of management that's on offer here.

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