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My hands-on time with Shadow Warrior 2 started innocently enough: a quick run-through of the controls from Flying Wild Hog's, Tadek Zielinksi before an introduction to the sequel's brand new level structure.

"The first Shadow Warrior was a linear corridor shooter." Tadek explained, "Now when you load into a level it's randomised, so each time you load it's a different layout of the level and also there is a different time of day and weather." OK, sounds like there's been some great steps made with this sequel. So far, so normal then.

Five minutes into the demo though, Tadek turned to me with a sly smile on his face. "Look at the sky" he said, before leaning back in his chair and crossing his arms. I'm not sure I expected what came next - the magnificent sight of a gigantic cock and balls etched into the night's sky by 20 or 30 bright stars. "There, you see it? Dickus Major!"

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