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There are a lot of things I want in life. World peace, an end to poverty, chilli sauce of noticeable heat in every McDonalds, and for every teenager to live like the protagonists of Tokyo Mirage Sessions #FE. Because this is a beautiful place, full of beautiful people and beautiful music, and friends who go on to become superstars without ever losing that kernel of everyman affability. Tokyo Mirage Sessions is a celebration, and it rightly should be. If a crossover between Fire Emblem and Shin Megami Tensei, a top-shelf JRPG native to the Wii U, cannot delight in its own existence, I don't know what can.

But let's dial it back. What's Tokyo Mirage Sessions? Like the Persona games, it features an organisation of teenagers working to combat a bizarre menace that the public doesn't quite understand. In this case, the Fortuna Entertainment Agency, and a flotilla of red-cowled entities known as Mirages, who were incidentally responsible for a mass disappearance several years prior to the events of the game.

Your character joins their ranks after he dives into what is called an Idolasphere in pursuit of a kidnapped friend. In the process, you learn about "Performa," how to free Mirages from the tyranny of their own negative energies, and earn your status as a "Mirage Master," which is rather like a Pokemon trainer.

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