Firstly, and most importantly, it's worth knowing this: you can now play as a Felyne in Monster Hunter. That alone is likely worth the price of admission for most people. It certainly is for me. Stepping into the paws of the rambunctious, adorable cats that are the mewing heart of the Capcom's long-running series isn't quite a revelation, but it's a lot of fun nevertheless, their simplified movesets and capacity for resource gathering making them the ideal way to kick back and enjoy the sights and sounds of Monster Hunter.
Generations offers what's probably the best way to take in all that half-drunk pastoral whimsy that defines Capcom's series in, offering as it does a kind of gentle tour through its recent history, a greatest hits compilation that's benefited from a gentle remaster incorporating all the bells and whistles Monster Hunter has acquired over the past few years. Old villages return, as do old characters, monsters and locales. It's got the taint of nostalgia to it all, a warm waft of familiarity that makes those first dozen hours getting reacquainted with it all feel like a reassuring hug from an old friend.
That's not to say Generations doesn't have the capacity to surprise, or to simply overwhelm. There's plenty that's new here, and so deep are the systems that have accumulated for this latest Monster Hunter those first few hours feel like staring into an abyss - albeit one you can't wait to dive into and get impossibly lost amidst all the many options on offer. Generations' headline new feature sees the introduction of Arts, movesets that sit under the regular strings of combos you have access to, and that are topped up over the course of a battle.
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