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3:50 AM
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Does everyone talk to themselves when they're playing games, or is it just me? I'm not just chatting rubbish about the weather or the state of the economy you understand - I just like to consistently reaffirm my own opinions about whatever it is I'm currently thumbing through. It's probably a dangerous character fault that has developed over a decade of reviewing games, but I'm ok with it. My inner monologue sounds a little like Mark Kermode passionately explaining something to a slightly bored Simon Mayo.

In both Garden Warfares, this inner voice said the same thing at pretty much the same time. About 45 minutes in, three or four matches deep, it said 'hold on, this really is very good, isn't it? No, it really is good'. And it's strange that it came as a surprise this second time around, because PopCap already proved itself to be a high calibre purveyor of horticultural battle. Now, in Garden Warfare 2 everything, as its own tagline says, is bigger, better... bigger!'

This is now a 12 on 12 shooter, playing out across 12 maps (how very imperial), with the action taking place over a smattering of familiar modes. Vanquish and Vanquish Confirmed are standard Team Deathmatch, and Kill Confirmed. Gnome Bomb is essentially Search And Destroy, where both teams have to find little explosive gnomes,carry them to the enemy's base and protect them while they count down to their explosive demise. Suburbination is Domination - three points to capture and hold - and welcome mat just lets new players jump in and play with each other while they learn the ropes. Or picket fences.

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