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Dawn of War 3 arrives with big armies, base-building, massive elite units and a new art style that on the face of it looks a lot more cartoony than the previous games in the real-time strategy series.

There's less detail in each unit, too, particularly compared to the highly-detailed soldiers of Dawn of War 2, which sacrificed big armies and base-building for micro-management of hero units.

So, what's developer Relic going for with Dawn War 3? Game director Philippe Boulle told Eurogamer the new art style is all about making the game more responsive - and yes, that's an approach in part inspired by MOBAs.

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